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Title
Between the Real and Unreal: Exploring Immersive and Interactive Experiences in the Selected 21st Century GameLit Fiction
Author(s)
Ammara Noor
Abstract
GameLit is a rising subgenre of science fiction, which originated as a mix of tabletop games and Cyberpunk fiction and consists of a plot built around games. This study aims to analyze the creation of hyperreal immersive and interactive experiences of the characters in virtual reality games set in the 21st century GameLit fiction. The primary texts taken for this purpose are Warcross (2017), Otherworld (2017). The study uses the framework of Hyperreality by Jean Baudrillard given in his book Simulacra and Simulation (1981) as the foundational theory and the concept of “Immersion” and “Interactivity” given by Marie-Laure Ryan's in her book Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (2015) as the main theory for the research. The research design of the study is qualitative interpretive. The analysis for the research is conducted after using the method of narrative inquiry to analyze the immersive and interactive techniques from a narratological viewpoint. The findings generated after the analysis suggest that the VR games played by the concerned characters’ result in their deep immersion aided by the characters’ avatar’s internal-ontological interactions within the game-world resulting in their rising hyperreal experiences. The above-mentioned research framework and method develop the significance of this research as it provides an understanding of how 21st century virtual simulations overshadow real experiences.
Type
Thesis/Dissertation
Faculty
Languages
Department
English
Language
English
Publication Date
2025-09-30
Subject
English Literature
Publisher
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Identifier
Source
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Description
Keywords: Cyberpunk, GameLit. Hyperreality, Narrative Inquiry.
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e2f035bc9f.pdf
2025-10-17 10:36:48
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