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Title
EXPLORING THE MOTIVES AND ADDICTIVE BEHAVIORS OF ESPORTS PLAYERS IN PAKISTAN
Author(s)
MINHAJ SALEEM
Abstract
With changing lifestyles, outdoor games have been replaced by esports games, which are rapidly gaining popularity among young players in Pakistan. These esports games are a kind of competition in which players compete against one another, either in teams or individually, following a set of rules. However, despite the popularity of esports games, there is a lack of research on players' motives and behaviors symptoms of players in Pakistan. Hence, the objective of this study is to determine how prevalent esports games are among young players in Pakistan. To fulfill this objective, a survey methodology was used. Survey questions on demographics, esports motives, and addictive behavioral symptoms were asked by participants using convenience and snowball sampling techniques. A total of 420 esports players participated in the survey. For the analysis of the data, factor analysis was performed to examine the variables of esports game consumption. The results reveal six motives to play esports games: violence, entertainment, coupling, fantasy, psychological benefits, and skill enhancement. As for the behavioral symptoms, salience, withdrawal, mood modification, and loss of control emerged as the four main symptoms. Additionally, survey results reveal that esports games do carry positive aspects of enhancing social skills and interactions among the players while helping them exhibit behaviors and emotions that are not coherent with mental disorders.
Type
Thesis/Dissertation MS
Faculty
Engineering and Computer Science
Department
Engineering
Language
English
Publication Date
2023-04-12
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51bdb3a632.pdf
2023-06-01 08:59:46
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